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TwinBlazar

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Current Situation on Sai Amp Mitch 2017

Posted by TwinBlazar - July 29th, 2017


TL;DR last paragraph.

Sorry that I didn't come here for a long time. Some of you have contacted me about the progress of the game. Thank you for that. I appreciate it.

I will hereby announce this now. I have stopped making the game for a while now. The last stage that I made is an ice stage that only some close people know about. I've also tuned the game some more in term of control and such...

...but at the same time, I feel something is still not right or something is still missing. This is not my first time saying this, of course. I used to say something along this line back then in the time of the first prototype as well - the one that you can only control Sai and Amp but no Mitch, in the dark forest. 

Video game is something I love since I was a kid, and making them is something I love too. Sai Amp Mitch is my 3rd game and I only have a demo for it right now. Back then, I really wish that the game would come out great, but then as time goes by, lots of things happened, and one of the things I realized is even if I finish this game, a small group of people might play it but then after that, they may forget about it. This is something I've been thinking of for a while now, and I know myself that I don't have what it takes to make this go boom right now. And even if it did go boom, how can I sustain this boom before the trend declines? These are some questions that I seek for answers, and I see that the answers reflect certain factual reality. 

This may sound contradictory. Sai Amp Mitch sure might only be appreciated by a small group of people. But from what I said, it's as if I want a bigger fish to fry. And it begs the question, do I still want to do this? I ask myself again and again, and the answer is yes, but somehow, in that "yes", something must be change in order for Sai Amp Mitch to work.

TL;DR, I have stopped making the game Sai Amp Mitch already, and I think in order for Sai Amp Mitch to work, it will have to be something rather different.

TwinBlazar
\(^_^)(^_^)/


Comments

But it looks like such a promising game! :( I think many people would enjoy it, taking risks to venture out to new gameplay is something more daring developers should do and you've really made some revolutionary titles with the few you've worked on here.

Don't give up! I had a blast playing it. Your games are original and really stand out. You are a prodigy. I love the games you make. Does this mean you're dropping it? Or taking a break and thinking about changing the game? I thought it was fine to be honest.

If you drop this game, what will you do? Challenge the critics! If you keep going, it'll be another masterpiece like your first game was, and NG Zero Hour as well. I believe in you and I wish the best for you. I can't wait to see what you work on next!

Thank you for your comment. :)

First of all, I just want to say that the game is amazing. It reminds me of the games I played when I was a kid, namely the Megaman Zero games, but with harder, faster gameplay. These are all good things.

As for the improvements, I have a few notes:

1. Improve the cutscene art. At times, they look like childish MS Paint drawings.

2. Redo some of the character designs. Most of them are fine, but the designs for the bad guys, specifically the purple-haired, red-dress-wearing Devil she-bitch and the unicorn girl look retarded, like something out of deviantArt.

3. CHANGE THE FUCKING TITLE. I'm sorry, but what the Hell kind of a title is "Sai Amp Mitch"? People only title media works by the character's name if the story centers around them and their journey, and if both are truly epic. See: John Wick, Jack Reacher, Amelie, John Carter, Xena, Hercules, Spartacus, (arguably) The Odyssey, etc. I don't see the 3 characters, or their story, being as epic as the aforementioned ones, at least as it is known. This isn't really a bad thing, but it's indicative of the title needing some reworking when the game itself is already outlandish enough to most people.

Maybe something like "Gemipsi" will work better.

As far as publicity/the game's state goes, I don't see what the problem is. You need to accept that Asia is no longer the center of gaming in the modern world, and that something like Sai Amp Mitch will just not resonate to the brain-dead retards here in America that only want to play Minecraft and the latest CoD or Ubisoft turd. That being said, you can still expect a dedicated audience with actual brains should you go ahead and further develop this game. Hell, given how unique and classic it is, you yourself might start a trend, and be at the very top of it as a result.

However, if you REALLY don't feel comfortable releasing the game given the current state of the industry, then my advice to you is to keep working on it, BUT don't release it until about 3 - 5 years from now. I say this because by the time we're in the 2020's, it'd have been 20 years since the 2000's happened, and people will be reminiscing the fuck out of the decade, especially about games from back then, to which Sai Amp Mitch shares many similarities.

Anyway, my 2 cents. Keep working on it whenever you can/feel like it, because I'm telling you: You truly have something special here.

Thank you for taking your time to list all of these comments. I appreciate them. :)