TL;DR last paragraph.
Sorry that I didn't come here for a long time. Some of you have contacted me about the progress of the game. Thank you for that. I appreciate it.
I will hereby announce this now. I have stopped making the game for a while now. The last stage that I made is an ice stage that only some close people know about. I've also tuned the game some more in term of control and such...
...but at the same time, I feel something is still not right or something is still missing. This is not my first time saying this, of course. I used to say something along this line back then in the time of the first prototype as well - the one that you can only control Sai and Amp but no Mitch, in the dark forest.
Video game is something I love since I was a kid, and making them is something I love too. Sai Amp Mitch is my 3rd game and I only have a demo for it right now. Back then, I really wish that the game would come out great, but then as time goes by, lots of things happened, and one of the things I realized is even if I finish this game, a small group of people might play it but then after that, they may forget about it. This is something I've been thinking of for a while now, and I know myself that I don't have what it takes to make this go boom right now. And even if it did go boom, how can I sustain this boom before the trend declines? These are some questions that I seek for answers, and I see that the answers reflect certain factual reality.
This may sound contradictory. Sai Amp Mitch sure might only be appreciated by a small group of people. But from what I said, it's as if I want a bigger fish to fry. And it begs the question, do I still want to do this? I ask myself again and again, and the answer is yes, but somehow, in that "yes", something must be change in order for Sai Amp Mitch to work.
TL;DR, I have stopped making the game Sai Amp Mitch already, and I think in order for Sai Amp Mitch to work, it will have to be something rather different.
TwinBlazar
\(^_^)(^_^)/