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TwinBlazar

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Newgrounds Zero Hour's Progress (September 2015)

Posted by TwinBlazar - October 7th, 2015


Screenshots and artworks

I haven't upload the game's screenshot on my side, but check out RealFaction's post, http://realfaction.newgrounds.com/news/post/942067, that's a little something we are working right now.

Here's also promotional poster: http://www.newgrounds.com/art/view/xavy-027/ng-zero-hour-pico-school-villains

Progress and Team Management

So far, we have began making stage 2. One of the challenges in managing a team for any project is to know the capabilities and manpower of your teammates. The planning is the easier part but the implementation and putting all the pieces together is another story. Can two or three people work concurrently at the same time? Or must one person wait for another before doing something? There is a blurry line here, but if we communicate improperly, we might end up losing time and manpower unneccessarily.

Or what if one teammate is sick and couldn't work? Some time will be lost but obviously, it is neccessary for the teammate to take a good rest to recover. There was one instance, where I was left with unfinished pixel animation of Hanzou. The boss got slashing animation, running animation, idle animation but no jumping animation. I could wait for the jumping animation, but then I figured, I could just go ahead and design a boss fight in such a way that Hanzou does not need to jump... or make it so he jumped... offscreen. If you fight Hanzou in the game, you will see he's functional and all and could even run on the ceiling, but he never jump. And now, you know the reason why. :D

In fact, that day, I told my teammate to just skip the jumping animation and go for other things right away. It saves time that way. :P

Wanna test play?

Currently, we have invited a few folks to testplay the game. Wanna testplay? PM me. ;)

(^_^)(^_^)
TwinBlazar


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